I’m not quite old enough to remember when the first The Legend of Zelda game was released, but I still have many fond memories of the series. The Legend of Zelda series was one of the first video games that really showed me how much adventure and story could be packed into one “little” game. No matter which game I played, there was always something new to explore, and I fell in love with the each game’s world and its characters.
Yesterday (February 21, 2021) marked the 35th anniversary of The Legend of Zelda franchise. Nintendo’s popular adventure series made its debut in 1986 on the Famicom in Japan, before coming to the United States a year later on the Nintendo Entertainment System (NES). In celebration, I’ve collected a list of my favorite Zelda-related memories to share, in no particular order.
We talk a lot about first impressions in our day-to-day lives. You want to make a good first impression when you meet new people, or when you go for a job interview. The same goes for stories – you want your first chapter, first scene, or first episode to be a good one so that your audience is interested in seeing more.
What I think is less talked about is the importance of final impressions. They are just as, if not even more important than a first impression. A bad opening might scare your audience away, but a bad finale can ruin all of the work you’ve done so far. A poorly-written ending will live on forever as a disappointment in the minds of fans – especially in the age of the internet.
But how do you write a satisfying finale? And I mean satisfying – not necessarily “happy” – an ending that will leave your audience feeling like they just had a full serving of their favorite meal.
Today, I’m looking at two of my favorite TV series, Avatar: The Last Airbender and Fullmetal Alchemist: Brotherhood (you’ll forgive me if I use acronyms for the rest of the post). Not only is each series consistently good throughout its run, but they also both end on what I feel is a satisfying note.
I’ve talked about both series before in passing, but since we’re talking about finales, it’s important that you understand each story’s premise as well. BEWARE OF SPOILERS!
Approximately a thousand years ago in June 2020, I wrote a blog post about a new hobby I started during the quarantine: creating Funko Pop figurines inspired by my favorite book characters. My first project was June and Day, the protagonists of one of my all-time favorite books, Legend by Marie Lu. In that post, I talked about my research, the tools I used, the sources that inspired me, and the process behind each figurine.
When I finally finished those first two figurines, I was feeling pretty proud of myself. I was pleased with how they’d turned out, especially for a first attempt, and I was already looking forward to the next project I’d be working on.
So, naturally, since I’m an overachiever, my next project was much more ambitious: the six main characters from Leigh Bardugo’s Six of Crows duology.
Since I’ve already gotten into the nitty gritty of my creation process in my first post, I’m going to spend this one focusing more on each character and the choices and challenges for each one. Without further ado, here they all are, in order of creation.
Do you ever just look at stuff that you wrote years ago and think, “Wow, what on earth was I talking about?”
I have that experience pretty often. I’ve had this blog for almost five years, you know. But this post isn’t about how cringeworthy I might have been when I first started this blog – in fact, it’s actually about one of my favorite posts I wrote in the early days of Maggie’s Musings.
Even as a high school student, I had a bone to pick with story tropes. Not much has changed in that regard, at least. I wrote a post about my “Book Blurb Blacklist,” 15 things that would immediately turn me off from reading a book. It was a delightfully snarky post, and looking back now, I still agree with pretty much all of it.
However, there’s a question that has gone unanswered for far too long: What are the things – tropes, phrases, whatever – that make me actually want to read a book?
In 2020, I set a goal to read 65 books. I set it a bit higher than my previous reading challenges, which were usually in the 45-50 range, but I knew I would be able to meet it.
The thing is… I wasn’t really expecting to meet it so soon.
Since I no longer have my big reading goal looming over me, I want to be more intentional about what books I read throughout the rest of the year. This is for two main reasons:
I still have some smaller reading goals to complete, like reading #OwnVoices diverse books and nonfiction books.
I may or may not have gone on a book shopping spree the last few months, and now I have several books on my shelves that I should read before I buy any new ones.
Charmaine did a list like this at the beginning of July (which makes a lot more sense, since she still had half a year to work with), so I stole it felt inspired by it and decided to make my own reading commitment for what’s left of the year.
So without further ado, here are 10 books I want to read before the end of 2020!
Transistor was the first Supergiant Games title that I played, and I had no idea what I was getting into. I fell in love with its art, music, and mechanics that were unlike anything else I had ever played before. It was what opened the door for me to try Bastion and, later on, Hades.
Like Bastion, Transistor is also about decisions. However, it is not about how or why we choose one thing over another, but instead one’s right to make decisions at all.
Video games are driven by decisions. The primary thing that sets video games apart from film or literature is the level of interaction involved, and that interaction comes through making decisions.
These days, there are entire genres of video games dedicated to decision-making, like visual novels. Apart from that, making choices is still a core part of narrative-driven games in other genres.
Bastion, the first game developed by Supergiant Games in 2011, is a typical action RPG on the surface. Beneath that, however, is a well-written story that culminates in two very charged decisions at the end of the game. The final scenes of Bastion have stuck with me since I finished the game a few months ago, and today, I’m going to take a closer look at what makes the game’s conclusion work so well.
Since I’m discussing the end of the game, spoilers for Bastion are below! I highly recommend playing the game for yourself first, but if you already have or just aren’t really a gamer, click to read on.
You might’ve played a game called “Never Have I Ever” at some point in your life. Usually, the goal is to make other people admit embarrassing things about themselves. I’m told it’s fun, though I’ve never played.
…Until today, that is. Today, I’m participating in the “Never Have I Ever” writer’s tag so I can finally come clean about all of the ways in which I’m a Bad Writer. Okay, maybe not bad, but I definitely realized I fall into fewer author stereotypes than I thought.
I got this tag from Paper Fury, so be sure to visit her post as well!
It seems like everyone and their weird uncle has started a new hobby lately. Some people are baking bread, making soap or candles, or learning a new language.
Well, I’ve also started a new “quarantine hobby.” It was a terrible idea, not because I hate it, but because I’ve become practically obsessed with it over the past few weeks and I can’t make myself stop.
Here’s your hot take for the week: We don’t understand The Hunger Games.
“But Maggie,” I hear you say, “How could we not understand The Hunger Games? It was the biggest teen movie franchise since Twilight! Don’t you remember reading about how well the movies performed commercially? Didn’t you give a presentation on the cultural impact of dystopian fiction on young adults?”
I did indeed give such a presentation, but that doesn’t debunk my claim right off the bat. There are plenty of readers and viewers of The Hunger Games who looked beyond the hype and saw the message of the story – we wouldn’t still be talking about it otherwise. But in general, our society has missed the point.
Let’s get one other thing out of the way: The Hunger Games is not my favorite book or film series, not by a long shot. If you asked me to name my top ten books of all time, I doubt it would make the list. That’s not to say it’s a bad book though! I think it’s an excellent read and I’d recommend it to anyone looking to better understand young adult literature. Personally though, I’m more interested in how The Hunger Games is (or maybe was) a cultural phenomenon.
For those reading this who missed out on The Hunger Games or just did not care, here’s the premise: a futuristic and dystopian nation known as Panem holds an annual “Hunger Games” in which 24 “tributes” between the ages of 12-18 are selected to participate in a televised fight to the death. The heroine, Katniss, volunteers for the Games to take the place of her younger sister Prim. Fair warning, there will be plenty of spoilers as we keep going!