Listen, I’m not here to bash on anyone’s favorite pastime or anything like that, but I have to confess: awards shows have absolutely zero appeal to me.
I can see why they would be interesting. If you’re a film or fashion aficionado, there’s a lot for you to see at say, the Oscars or the Golden Globes. The Tony Awards and the Grammys often feature performances from nominees or the big artists of the year. Beyond that, I think anyone who follows these awards shows would argue that they are meant to celebrate the accomplishments made in a particular industry, whether that be film, television, music, or theatre.
Don’t get me wrong, I think it’s great that our culture can come together to celebrate creative projects. In a society that increasingly emphasizes STEM fields at the expense of the arts and humanities, it’s nice to know that there are still people who appreciate things like this.
The struggle I often have – and this is not an original criticism in the slightest – is that these award shows tend to focus on a specific subset of people within a very broad industry. Awards often go to the productions with the biggest budgets, or the actors with the most recognized names, the shows that were hyped up by audiences and critics alike. To be blunt, I couldn’t care less about seeing an actor/actress who makes more money in a year than I will ever make in my life win an award.
That’s the kind of mentality I had when I first started following The Game Awards about a year ago. As the name implies, it is an award show for video games. Aside from being an industry that I care more about and follow more closely, I think there’s something that really sets The Game Awards apart from its more well-known counterparts. Having just watched the 2019 show a few days ago, I thought I’d take a look at what makes The Game Awards work well.