Afterwords: 7 Spectacular Songs from Video Games

A few years ago, I was just beginning my foray into video game soundtracks. I had just finished my first year of college, and during that time I discovered that while my usual playlist made it difficult for me to focus on my work, instrumental soundtracks had the opposite effect. So I wrote a blog post ranking my favorite songs at the time.

Since then, I’ve expanded my horizons and listened to music from movies, TV series, and even some video games I never played before. Even though I’m not a musician, I find myself picking up on different themes in the soundtracks of my favorite games. I pay attention to the music, and it enhances my experience.

In light of that, I figured it was about time to revisit my list of favorites. I gave myself a few rules this time around:

  1. No music with lyrics. So even though “Paper Boats” from Transistor is one of my favorites, it won’t make the cut. You should still listen to it though.
  2. Only one song per game/franchise/composer. My playlist is much more varied now, and I want that to show through on this list.

On a side note, I did try to list composers in addition to the game’s title! If I didn’t know who composed the exact song, I just listed whoever was credited on Wikipedia. I also tried to link each track where I could, but it’s not uncommon for soundtracks to “disappear” from YouTube often. Apologies if there are any broken links here!

Without further ado, here are some of my favorite soundtrack songs that keep me going!

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A handmade, crocheted plush doll of Zelda from The Legend of Zelda stands against an illustrated background. The dolls is wearing over-ear headphones.

7 Spectacular Songs from Video Games

One of the often-overlooked aspects video games is its soundtrack. Like movies and TV shows, you often don’t notice the music in the background as you play your favorite games, but those tunes are just as vital to creating the game’s atmosphere as any other element. The beauty of soundtracks is that they aren’t in-your-face, and yet they can still affect your mood and thoughts during the game. After all, who can forget the intensity they felt as Tetris taunted them with its catchy tune?

Although I’ve always appreciated video game soundtracks, I started really listening to them a few months ago, since the (typical) lack of lyrics and fast-paced music helps me focus on homework, writing, and other things that require concentration. Plus, because they’re usually intended to be played for indefinite period of time, I can listen to them on repeat for as long as I want. In light of that, I’ve compiled a list of seven songs from video games that I love – perhaps you’ll find a new favorite as well!

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A small figurine of Link from The Legend of Zelda: Skyward Sword sits on a wintry background in the snow.

Why I’m Okay With Good vs. Evil Stories

A Good vs. Evil story is usually pretty straightforward. You have the Good Guys on one side, and the Bad Guys on the other side, and you’re almost always cheering for the Good Guys to win. It’s the type of story you see in children’s fairy tales, but that doesn’t make it childish.

Lately, I’ve noticed people tend to steer clear of these types of stories. The argument is that “Good vs. Evil” is too unrealistic – people and societies really aren’t that clear-cut when it comes to morality. In reality, there’s a lot more ambiguity. That’s how we end up with writing advice about giving our villains redeemable qualities and giving our heroes flaws.

And don’t get me wrong, that’s good advice – you do want to have fully developed characters on both sides of the equation, or it isn’t a very fair story. But in the process of giving this advice, we shun the typical good vs. evil stories, calling them cliche, predictable, overdone, and so on and so forth.

But here’s a secret: I’m actually okay with these kinds of stories.

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Nintendo Switch console displaying the video game Phoenix Wright: Ace Attorney Trilogy. Other games are seen in the background.

Writing Lessons from Ace Attorney

As you may or may not know, I am slightly obsessed with enjoy a series of video games called Ace Attorney. To make a long story short, you play as Phoenix Wright, a rookie defense attorney, as he investigates crimes and defends the innocent from wrongful convictions. As you can imagine, these games don’t feature a lot of fast-paces gameplay – instead, they focus more on puzzle-solving and logical thinking as you put the pieces of the case together and determine the truth.

Because of this, Ace Attorney happens to be heavily story-driven. It’s like reading a mystery novel, except you’re the main character. With all of the story and narration involved in these games, it makes sense that there are a lot of writing lessons that can be learned from them.

Since there are a lot of games in this series, I’m just going to focus on the first three, Phoenix Wright: Ace Attorney, Justice for All, and Trials & Tribulations, which actually fit together like a trilogy. I vaguely hint at a few plot points, but I did my best to keep everything spoiler-free. Without further ado, here are some writing lessons from the Ace Attorney Trilogy!

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