A few years ago, I was just beginning my foray into video game soundtracks. I had just finished my first year of college, and during that time I discovered that while my usual playlist made it difficult for me to focus on my work, instrumental soundtracks had the opposite effect. So I wrote a blog post ranking my favorite songs at the time.
Since then, I’ve expanded my horizons and listened to music from movies, TV series, and even some video games I never played before. Even though I’m not a musician, I find myself picking up on different themes in the soundtracks of my favorite games. I pay attention to the music, and it enhances my experience.
In light of that, I figured it was about time to revisit my list of favorites. I gave myself a few rules this time around:
No music with lyrics. So even though “Paper Boats” from Transistor is one of my favorites, it won’t make the cut. You should still listen to it though.
Only one song per game/franchise/composer. My playlist is much more varied now, and I want that to show through on this list.
On a side note, I did try to list composers in addition to the game’s title! If I didn’t know who composed the exact song, I just listed whoever was credited on Wikipedia.
Without further ado, here are some of my favorite soundtrack songs that keep me going!
My rule these days is keeping things short and sweet. It was November. It’s now December. I’m cold. I can’t believe the year is almost over and if one more person talks about it being the end of the decade I’m going to collapse on the floor and have an existential crisis.
So anyway, let’s focus on November for right now, because that seems slightly less threatening than focusing on December.
Also, you can watch my 1SE compilation for November 2019 via Google Drive this month. I don’t understand all of the COPPA stuff happening with YouTube, and while I don’t think it’s as big a deal as people are making it out to be, I want to wait until I understand everything before uploading anything else there. But here’s the video!
A year ago, in the midst of final exams and papers, I gave myself a few hours off to watch The Game Awards, the Oscars of the video game world (but with less gowns and more t-shirts). I remember that night, huddled on my bed in my dorm room, seeing Celeste win the Best Independent Game and Games for Impact awards. I was intrigued, because the Games for Impact Award generally goes to games focused on emotional storytelling and/or social issues. Not only that, but the developer, Matt Thorson, spoke about mental illness in his acceptance speech. I kept the game in the back of my mind.
Later that month, I was visiting family in North Carolina, and saw that my cousin was playing Celeste. I learned then that Celeste is a platforming game that relies on quick reflexes and precision to make it from one “room” to the next. I really wanted to give it a try, because the music was catchy and the retro graphics were cute, but I’m horrible at platformers. Even Super Mario games with all of their fail-safes are a challenge for me. I had a feeling that Celeste would be a frustrating waste of money for me, so I shelved the idea of ever playing it.
That is, until the Epic Games Store gave it away for free this year. Knowing it was considered one of the best games of 2018, I “bought” it and decided to give it a whirl when I was itching for a new game to play.
As I suspected, I sucked at it. In the first chapter (or “level”) alone, I died hundreds of times. I would die hundreds more in the chapters to come. But what really drew me in to Celeste was its story and main character, Madeline. I found myself identifying with Madeline a lot, and in a way, her quest to reach the summit of Celeste Mountain became my quest too.