Listen, I’m not here to bash on anyone’s favorite pastime or anything like that, but I have to confess: awards shows have absolutely zero appeal to me.
I can see why they would be interesting. If you’re a film or fashion aficionado, there’s a lot for you to see at say, the Oscars or the Golden Globes. The Tony Awards and the Grammys often feature performances from nominees or the big artists of the year. Beyond that, I think anyone who follows these awards shows would argue that they are meant to celebrate the accomplishments made in a particular industry, whether that be film, television, music, or theatre.
Don’t get me wrong, I think it’s great that our culture can come together to celebrate creative projects. In a society that increasingly emphasizes STEM fields at the expense of the arts and humanities, it’s nice to know that there are still people who appreciate things like this.
The struggle I often have – and this is not an original criticism in the slightest – is that these award shows tend to focus on a specific subset of people within a very broad industry. Awards often go to the productions with the biggest budgets, or the actors with the most recognized names, the shows that were hyped up by audiences and critics alike. To be blunt, I couldn’t care less about seeing an actor/actress who makes more money in a year than I will ever make in my life win an award.
That’s the kind of mentality I had when I first started following The Game Awards about a year ago. As the name implies, it is an award show for video games. Aside from being an industry that I care more about and follow more closely, I think there’s something that really sets The Game Awards apart from its more well-known counterparts. Having just watched the 2019 show a few days ago, I thought I’d take a look at what makes The Game Awards work well.
A year ago, in the midst of final exams and papers, I gave myself a few hours off to watch The Game Awards, the Oscars of the video game world (but with less gowns and more t-shirts). I remember that night, huddled on my bed in my dorm room, seeing Celeste win the Best Independent Game and Games for Impact awards. I was intrigued, because the Games for Impact Award generally goes to games focused on emotional storytelling and/or social issues. Not only that, but the developer, Matt Thorson, spoke about mental illness in his acceptance speech. I kept the game in the back of my mind.
Later that month, I was visiting family in North Carolina, and saw that my cousin was playing Celeste. I learned then that Celeste is a platforming game that relies on quick reflexes and precision to make it from one “room” to the next. I really wanted to give it a try, because the music was catchy and the retro graphics were cute, but I’m horrible at platformers. Even Super Mario games with all of their fail-safes are a challenge for me. I had a feeling that Celeste would be a frustrating waste of money for me, so I shelved the idea of ever playing it.
That is, until the Epic Games Store gave it away for free this year. Knowing it was considered one of the best games of 2018, I “bought” it and decided to give it a whirl when I was itching for a new game to play.
As I suspected, I sucked at it. In the first chapter (or “level”) alone, I died hundreds of times. I would die hundreds more in the chapters to come. But what really drew me in to Celeste was its story and main character, Madeline. I found myself identifying with Madeline a lot, and in a way, her quest to reach the summit of Celeste Mountain became my quest too.
Happy October! It’s supposed to be autumn here but we had two days that were 90 degrees Fahrenheit (about 32 Celsius) which is definitely not normal for central Pennsylvania. Please give me colder weather and apple cider (which is the SUPERIOR fall beverage). I want to wear my sweatshirt.
School started this month (more on that in a minute) and it was a bit of a struggle to get into the swing of things this year. Because of that, I wrote a grand total of one blog post this month. But it’s a good one! It’s about books: Making the Most of Required Reading
On a related note: I’ve decided to revisit how and when I post things on my blog, and you can find all the details here: Blogkeeping: New Schedule!
And finally, you can check out my 1 Second Everyday Compilation for September!
I think it’s safe to say that I’ve shared my thoughts on how exclusive geek and gamer culture can be. If you missed everything I’ve said about it in the past, here’s quick summary: I think it’s stupid. Why should we be allowed to set such arbitrary rules about who is and isn’t allowed to enjoy a specific hobby? We’re only hurting ourselves.
Anyway, in the process of writing those many, many blog posts, I had a realization: if the right (or wrong) questions were asked, chances are, I’d be considered a “fake gamer.” Also known as: “Casual” or “noob.” This isn’t something that bothers me (if other people want to make hasty judgments, that’s on them), but I decided to compile a list anyway. You can think of it as my “gamer confessions” in a way, or just a list of reasons why the division between gamer and non-gamer is so ridiculously arbitrary.
Like with almost any label someone can apply to themselves (baker, photographer, reader, etc.), there seems to be some set of criteria for calling yourself a gamer, but no one knows what it is. What separates a gamer from a non-gamer? What’s on that mythical list of requirements? Today, I’d like to answer that question and finally put an end to these discussions.
Before I dive into that though, I want to give a shoutout to the wonderful people in the Geeks Under Grace community! I posed this same question in their Facebook group, and while these thoughts in my post are mine alone, discussing this topic with them helped me process some of my own ideas.
Let’s say you’re planning a road trip across the country. You get your maps out (or use the internet) and follow the highways, looking for cities and other places to stop along the way. Before long, you’ve got the whole route planned out, down to every motel or Airbnb you’ll be staying in.
Does this make the trip any less exciting? Most of us would probably say no. Planning ahead is the prudent thing to do – after all, you don’t want to end up in the middle of nowhere with no place to eat or sleep. Having a GPS or map guide you doesn’t make the trip any less of an adventure.
Video game walkthroughs function similarly to a GPS, except instead of telling you which exit to take, they tell you how to defeat those strange new enemies, which block needs to be pushed to solve the puzzle, and where to find any hidden secret. In other words, they’re a map to guide you on your virtual adventure.
Following the road trip logic, using a walkthrough shouldn’t diminish the sense of adventure or excitement in playing the video game. Yet, for some reason, we gamers seem to think it does, and we look down on any one who would dare look up the solution to a puzzle on YouTube. We call them “casuals” and “fake gamers.”
But why? What makes their way of enjoying video games inferior to ours? What’s so wrong with using a walkthrough?
Acronyms are a daily part of our lives – we say things like “TV,” “ATM,” and “PB&J” in everyday conversation, and nothing is lost in translation. Some acronyms have even become words in their own right, like “scuba.”
There are some acronyms, however, that aren’t very common. For example, if you didn’t follow Maggie’s Musings, you might not know that “WIR” is an acronym for “Week In Review.” A lot of groups, from writers to musicians, have their own systems of acronyms that don’t usually make sense to anyone outside of that group, and nowhere is this truer than in the world of gaming.
Even though I’m a gamer myself, there are some acronyms I didn’t know until recently. One of my friends kept referring to “DPS” during a Pokémon Go raid a while back, and at the time, I felt too embarrassed to ask what that meant. So trust me, you’re not alone if this jargon sounds like a foreign language – you’ll get the hang of it soon!
I hope you’re all doing well and that you’ve enjoyed this last full week of April. I can’t believe the month has gone by so quickly, to be honest – it still feels like Easter was last week, but it’ll be May in just a few days. Still, I’m looking forward to next month – I’ll be celebrating my birthday, going to a concert, and finishing up my second year of college, which I’m excited about.
One fateful day many years ago, someone handed me a GameBoy Advance and a copy of Pokémon Sapphire, and my life was never the same.
I suppose you could take that in the literal sense – i.e. I became a huge geek after that, and my chances of ever being able to pretend I was a normal human being were completely shot – but I think there’s something more there too, something less tangible and obvious than discovering a new hobby.
The things that are a part of our childhoods often have a bigger impact on us than we realize, but we tend to brush these things off as being “not mature enough” to have any real significance in our lives. We look back at the hobbies we had and the games we played as children and think, “Yeah, that was fun, but it doesn’t really mean anything now.”