You see, not only did The Legend of Zelda turn 35 in the last few weeks, Pokémon, another franchise near and dear to my heart, also celebrated its 25th anniversary the other day. The Pokémon Company (TCPi) released a delightful retrospective video as part of their celebration:
Anyway, more to the point, Pokémon was my first “real” video game, and it’s a franchise I have a lot of fond memories of, from battling against my neighborhood friends to hunting rare creatures on my college campus in Pokémon Go.
With nearly 900 of these cartoon creatures in existence, it seems nearly impossible to narrow it down to my top 25 favorite, but I’m gonna try it anyway.
I’m not quite old enough to remember when the first The Legend of Zelda game was released, but I still have many fond memories of the series. The Legend of Zelda series was one of the first video games that really showed me how much adventure and story could be packed into one “little” game. No matter which game I played, there was always something new to explore, and I fell in love with the each game’s world and its characters.
Yesterday (February 21, 2021) marked the 35th anniversary of The Legend of Zelda franchise. Nintendo’s popular adventure series made its debut in 1986 on the Famicom in Japan, before coming to the United States a year later on the Nintendo Entertainment System (NES). In celebration, I’ve collected a list of my favorite Zelda-related memories to share, in no particular order.
Transistor was the first Supergiant Games title that I played, and I had no idea what I was getting into. I fell in love with its art, music, and mechanics that were unlike anything else I had ever played before. It was what opened the door for me to try Bastion and, later on, Hades.
Like Bastion, Transistor is also about decisions. However, it is not about how or why we choose one thing over another, but instead one’s right to make decisions at all.
Video games are driven by decisions. The primary thing that sets video games apart from film or literature is the level of interaction involved, and that interaction comes through making decisions.
These days, there are entire genres of video games dedicated to decision-making, like visual novels. Apart from that, making choices is still a core part of narrative-driven games in other genres.
Bastion, the first game developed by Supergiant Games in 2011, is a typical action RPG on the surface. Beneath that, however, is a well-written story that culminates in two very charged decisions at the end of the game. The final scenes of Bastion have stuck with me since I finished the game a few months ago, and today, I’m going to take a closer look at what makes the game’s conclusion work so well.
Since I’m discussing the end of the game, spoilers for Bastion are below! I highly recommend playing the game for yourself first, but if you already have or just aren’t really a gamer, click to read on.
I am decidedly at the point in my life where I’m just like “you know what, I’m too tired to do anything other than rearrange the furniture in my Animal Crossing house right now.” And that’s okay. I’m pacing myself.
Anyways, I know everyone else has been saying it already, but I cannot believe that it’s July already. It took me three days to remember to change my wall calendar to the next month. But hey, look at us! We’ve made it so far already! That’s definitely something to be proud of and thankful for.
When I wasn’t losing track of time this month, I was blogging about:
A few years ago, I was just beginning my foray into video game soundtracks. I had just finished my first year of college, and during that time I discovered that while my usual playlist made it difficult for me to focus on my work, instrumental soundtracks had the opposite effect. So I wrote a blog post ranking my favorite songs at the time.
Since then, I’ve expanded my horizons and listened to music from movies, TV series, and even some video games I never played before. Even though I’m not a musician, I find myself picking up on different themes in the soundtracks of my favorite games. I pay attention to the music, and it enhances my experience.
In light of that, I figured it was about time to revisit my list of favorites. I gave myself a few rules this time around:
No music with lyrics. So even though “Paper Boats” from Transistor is one of my favorites, it won’t make the cut. You should still listen to it though.
Only one song per game/franchise/composer. My playlist is much more varied now, and I want that to show through on this list.
On a side note, I did try to list composers in addition to the game’s title! If I didn’t know who composed the exact song, I just listed whoever was credited on Wikipedia.
Without further ado, here are some of my favorite soundtrack songs that keep me going!
Listen, I’m not here to bash on anyone’s favorite pastime or anything like that, but I have to confess: awards shows have absolutely zero appeal to me.
I can see why they would be interesting. If you’re a film or fashion aficionado, there’s a lot for you to see at say, the Oscars or the Golden Globes. The Tony Awards and the Grammys often feature performances from nominees or the big artists of the year. Beyond that, I think anyone who follows these awards shows would argue that they are meant to celebrate the accomplishments made in a particular industry, whether that be film, television, music, or theatre.
Don’t get me wrong, I think it’s great that our culture can come together to celebrate creative projects. In a society that increasingly emphasizes STEM fields at the expense of the arts and humanities, it’s nice to know that there are still people who appreciate things like this.
The struggle I often have – and this is not an original criticism in the slightest – is that these award shows tend to focus on a specific subset of people within a very broad industry. Awards often go to the productions with the biggest budgets, or the actors with the most recognized names, the shows that were hyped up by audiences and critics alike. To be blunt, I couldn’t care less about seeing an actor/actress who makes more money in a year than I will ever make in my life win an award.
That’s the kind of mentality I had when I first started following The Game Awards about a year ago. As the name implies, it is an award show for video games. Aside from being an industry that I care more about and follow more closely, I think there’s something that really sets The Game Awards apart from its more well-known counterparts. Having just watched the 2019 show a few days ago, I thought I’d take a look at what makes The Game Awards work well.
A year ago, in the midst of final exams and papers, I gave myself a few hours off to watch The Game Awards, the Oscars of the video game world (but with less gowns and more t-shirts). I remember that night, huddled on my bed in my dorm room, seeing Celeste win the Best Independent Game and Games for Impact awards. I was intrigued, because the Games for Impact Award generally goes to games focused on emotional storytelling and/or social issues. Not only that, but the developer, Matt Thorson, spoke about mental illness in his acceptance speech. I kept the game in the back of my mind.
Later that month, I was visiting family in North Carolina, and saw that my cousin was playing Celeste. I learned then that Celeste is a platforming game that relies on quick reflexes and precision to make it from one “room” to the next. I really wanted to give it a try, because the music was catchy and the retro graphics were cute, but I’m horrible at platformers. Even Super Mario games with all of their fail-safes are a challenge for me. I had a feeling that Celeste would be a frustrating waste of money for me, so I shelved the idea of ever playing it.
That is, until the Epic Games Store gave it away for free this year. Knowing it was considered one of the best games of 2018, I “bought” it and decided to give it a whirl when I was itching for a new game to play.
As I suspected, I sucked at it. In the first chapter (or “level”) alone, I died hundreds of times. I would die hundreds more in the chapters to come. But what really drew me in to Celeste was its story and main character, Madeline. I found myself identifying with Madeline a lot, and in a way, her quest to reach the summit of Celeste Mountain became my quest too.