A GameCube video game controller sits against a plain orange background.

Video Games That Made Me Fall In Love With Gaming

We often remember how we first discovered the things we’re passionate about. It might be the book that got you to enjoy reading, the first camera you ever owned, or the movie that made you realize you wanted to be a film director. Though I remember may of those things, the ones that really stick out in my mind are the video games.

Not long ago, I realized my blog had been lacking in one of my favorite subjects – gaming. Sure, I talk about it here and there, but I’ve never really focused on it for a whole blog post (except perhaps Writing Lessons from Ace Attorney, but even that was more writing-focused than gaming-focused).

Growing up, gaming was never really a big deal in my family. I played a version of Pac-Man that plugged into the TV and enjoyed my fair share of computer games, but that was about it. Without these three games, I probably wouldn’t be the gamer I am today. Sure, I’d probably enjoy a few rounds of MarioKart or play the occasional game of bowling on Wii Sports, but nothing too intense. These games really changed my life for the better, and ever since I played them for the first time, they’ve opened the door to more geekery and gaming.

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A small figurine of Link from The Legend of Zelda: Skyward Sword sits on a wintry background in the snow.

Why I’m Okay With Good vs. Evil Stories

A Good vs. Evil story is usually pretty straightforward. You have the Good Guys on one side, and the Bad Guys on the other side, and you’re almost always cheering for the Good Guys to win. It’s the type of story you see in children’s fairy tales, but that doesn’t make it childish.

Lately, I’ve noticed people tend to steer clear of these types of stories. The argument is that “Good vs. Evil” is too unrealistic – people and societies really aren’t that clear-cut when it comes to morality. In reality, there’s a lot more ambiguity. That’s how we end up with writing advice about giving our villains redeemable qualities and giving our heroes flaws.

And don’t get me wrong, that’s good advice – you do want to have fully developed characters on both sides of the equation, or it isn’t a very fair story. But in the process of giving this advice, we shun the typical good vs. evil stories, calling them cliche, predictable, overdone, and so on and so forth.

But here’s a secret: I’m actually okay with these kinds of stories.

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