A photo showing a handmade prop of the Sheikah Slate from Breath of the Wild, as well as a foam prop of the Master Sword from the Legend of Zelda franchise.

Returning Home to Hyrule

In Spring 2017, I was just coming out of my first year of college. The last few weeks of the semester had been particularly challenging. On top of navigating the usual end-of-year exams and papers, I was grieving the death of a close family member. The end of the school year also meant moving back to my childhood home again after nearly a year of living independently (more or less), and I wasn’t sure how I felt about that either. In other words, it was a time with many significant transitions, and I was struggling to make sense of it all.

Enter Breath of the Wild.

I was a little late to the party, given that the game had already been out for two months by the time I finished my first year of college, but I didn’t care. The Legend of Zelda series had been a favorite of mine ever since I was introduced to The Wind Waker as a young teen. This new entry in the franchise seemed to combine all of my favorite adventuring and puzzle-solving elements into one incredible package, and I was practically bouncing with excitement at the thought of exploring this new world.

It was love at first sight when I walked out onto the game’s first breathtaking vista over the Kingdom of Hyrule. I think some part of me knew from that moment that Breath of the Wild would become my new favorite.

A screenshot of the opening of the game Breath of the WIld. It shows the player character, Link, standing on a cliff overlooking a vast world. Trees and mountains can be seen in the distance, as well as Hyrule Castle. In the bottom right corner is the logo for the game.

The more I played Breath of the Wild, the more I wanted to create something that gave me the same feelings of both wonder and comfort. It started with a simple question: What would happen if we flipped the roles of the main characters, Link and Zelda? What if our Chosen Hero was a female swordswoman tasked with protecting a prince with a magical power?

My brain refused to let go of that question, and it eventually spawned a fantasy novel, the first draft of which I wrote in Fall 2017. It would be several years and many revisions before I finally wrote a version I felt fully proud of in 2021. “Project Quest,” as I began calling it, is still the story closest to my heart for many reasons, and though it looks vastly different from its original draft, Breath of the Wild still remains one of my primary inspirations. Whenever I felt stuck in writing, I would return to that game and remember how I felt playing it. And I would ask: How can I do this too?

The three main characters from Project Quest: Adrien, Myrina, and Silas.
Art commissioned from @EmilyE_Draws on Twitter


And so it is rather appropriate that today, Breath of the Wild‘s long-awaited sequel, Tears of the Kingdom, is being released after 6 years.

I have just finished drafting “Project Quest #2,” because I learned the story I wanted to tell couldn’t be contained in just one book. This sequel (Book 2 of a trilogy, most likely) clocks in at 135,000 words, which is the longest single thing I’ve ever written. I’m still baffled by it. And again, while this story has a long way to go, I feel like I have also come full circle. Today, I will get to return to the world that started this journey for me.

The past year has also brought some significant change in my life, much like how I felt in 2017. Some of these changes have been more welcome than others, but it all leaves me feeling nostalgic in a way I can’t quite define. I often find myself returning to favorite books, shows, and games for a sense of stability and comfort.

I have changed, and I know Hyrule has changed too since the last time I visited it. And still, this afternoon when I pick up the controller and turn on Tears of the Kingdom for the first time, I know it will feel like greeting an old friend.

I am ready to return home.

Photo of Maggie. a plus size white woman with short brown curly hair and glasses. She is wearing a blue shirt with a pattern around the collar that looks like a sword. In her hands she is holding a copy of The Legend of Zelda: Tears of the Kingdom.
A display of Legend of Zelda books and various memorabilia. In the back is a stack of books from the "Goddess Collection," which includes Hyrule Historia, Art & Artifacts, and the Encyclopedia. Stacked on top are two crocheted dolls of Link and Zelda, along with an amiibo figurine based on Link from The Wind Waker. Beside it is a cop of the Oracle of Ages manga, and in front is a prop replica of the Master Sword.

Top 10 The Legend of Zelda Memories

This is but one of the legends of which the people speak…

The Legend of Zelda: The Wind Waker

I’m not quite old enough to remember when the first The Legend of Zelda game was released, but I still have many fond memories of the series. The Legend of Zelda series was one of the first video games that really showed me how much adventure and story could be packed into one “little” game. No matter which game I played, there was always something new to explore, and I fell in love with the each game’s world and its characters.

Yesterday (February 21, 2021) marked the 35th anniversary of The Legend of Zelda franchise. Nintendo’s popular adventure series made its debut in 1986 on the Famicom in Japan, before coming to the United States a year later on the Nintendo Entertainment System (NES). In celebration, I’ve collected a list of my favorite Zelda-related memories to share, in no particular order.

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A photo of The Legend of Zelda Encyclopedia, a large blue hardcover book with a golden triforce on the cover.

The ABCs of The Legend of Zelda

A few months ago, I wrote a post titled “The ABCs of Writing.” Today, I’d like to give you a rundown of another one of my favorite things, The Legend of Zelda in a similar manner – for those of you unfamiliar with the video game franchise, think of this as a quick introduction to the games (no spoilers, I promise). If you’re a Zelda fan like me, I hope you’ll find this to be a fun and entertaining look at the elements that make our favorite games what they are.

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