I Won’t Become A Number in the System | Exploring the Ending in Supergiant’s Transistor

I don’t usually write two deep analysis posts in a row, but I’m making an exception. Last week, as I was preparing for my blog post about Bastion and how it creates weighty, impactful choices for its players, I realized something similar about another game from Supergiant, Transistor.

Transistor was the first Supergiant Games title that I played, and I had no idea what I was getting into. I fell in love with its art, music, and mechanics that were unlike anything else I had ever played before. It was what opened the door for me to try Bastion and, later on, Hades.

Like Bastion, Transistor is also about decisions. However, it is not about how or why we choose one thing over another, but instead one’s right to make decisions at all.

As with my previous post, there are big spoilers for the end of Transistor up ahead. I’ll also be referencing some of the endgame elements from Bastion that I used last time, so beware of that as well. As usual, I highly recommend these games and encourage you to play them before coming back, but I’ll explain enough background that you can read this without playing too.

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October 2019 – Month In Review

Every month I think, “surely this month will be less busy than the previous month” and every month I am proven wrong, but at least I’m consistent.

All that to say, there’s a lot I want to talk about, so I won’t waste any time getting to the important stuff! First off, this month, I blogged about:

And here’s my 1 Second Everyday compilation from October!

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