What’s Wrong With Walkthroughs?

Let’s say you’re planning a road trip across the country. You get your maps out (or use the internet) and follow the highways, looking for cities and other places to stop along the way. Before long, you’ve got the whole route planned out, down to every motel or Airbnb you’ll be staying in.

Does this make the trip any less exciting? Most of us would probably say no. Planning ahead is the prudent thing to do – after all, you don’t want to end up in the middle of nowhere with no place to eat or sleep. Having a GPS or map guide you doesn’t make the trip any less of an adventure.

Video game walkthroughs function similarly to a GPS, except instead of telling you which exit to take, they tell you how to defeat those strange new enemies, which block needs to be pushed to solve the puzzle, and where to find any hidden secret. In other words, they’re a map to guide you on your virtual adventure.

Following the road trip logic, using a walkthrough shouldn’t diminish the sense of adventure or excitement in playing the video game. Yet, for some reason, we gamers seem to think it does, and we look down on any one who would dare look up the solution to a puzzle on YouTube. We call them “casuals” and “fake gamers.”

But why? What makes their way of enjoying video games inferior to ours? What’s so wrong with using a walkthrough?

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