We talk a lot about first impressions in our day-to-day lives. You want to make a good first impression when you meet new people, or when you go for a job interview. The same goes for stories – you want your first chapter, first scene, or first episode to be a good one so that your audience is interested in seeing more.
What I think is less talked about is the importance of final impressions. They are just as, if not even more important than a first impression. A bad opening might scare your audience away, but a bad finale can ruin all of the work you’ve done so far. A poorly-written ending will live on forever as a disappointment in the minds of fans – especially in the age of the internet.
But how do you write a satisfying finale? And I mean satisfying – not necessarily “happy” – an ending that will leave your audience feeling like they just had a full serving of their favorite meal.
Today, I’m looking at two of my favorite TV series, Avatar: The Last Airbender and Fullmetal Alchemist: Brotherhood (you’ll forgive me if I use acronyms for the rest of the post). Not only is each series consistently good throughout its run, but they also both end on what I feel is a satisfying note.
I’ve talked about both series before in passing, but since we’re talking about finales, it’s important that you understand each story’s premise as well. BEWARE OF SPOILERS!
When Stranger Things started garnering hype on the internet in 2016, I sent a text to my mom telling her she should watch it. She enjoyed shows with vague paranormal/alternate universe stuff like Fringe, and from what I could tell, Stranger Things was right up her alley. I wasn’t all that interested. I was midway through the first semester of my first year of college, and I preferred to spend my limited free time writing or gaming.
And then within a week of me telling my mom to watch Stranger Things, she messaged me and insisted that I give the show a try. And because I’m a good child (most days, at least), I listened to my mother.
Whatever I thought Stranger Things was going to be, it was so much better.
The Netflix Original series, created by brothers Matt and Ross Duffer, takes place in 1983 in the small, midwestern town of Hawkins, Indiana. The premise is simple enough: a young boy vanishes without a trace, and mysterious events begin taking place around the town. Combining an engaging sci-fi world with 1980s nostalgia set Stranger Things apart, but beyond that, the show features strong writing, dynamic characters, and a fascinating story.
With Season 3 of Stranger Things being recently released, I thought it would be a good time to revisit the show’s first season and analyze what we can learn from it.
Beware – Spoilers for Season 1 of Stranger Things below!
There’s a stereotype of children’s entertainment being overly simplified and poorly written, and unfortunately, that’s true for a lot of children’s shows. Every so often though, there comes someone who puts time and effort into what they create, because they understand that children can be just as smart and perceptive as adults.
Avatar: The Last Airbender is one of those shows, and today I want to talk about just a few of the things we writers – even adult writers – can learn from it.
The Legend of Zelda is a franchise that has been around since the beginning of video games. The first entry in the series featured a massive overworld like nothing the world had seen before, and since then, the land of Hyrule has just gotten bigger and better. The Zelda franchise has become my go-to inspiration anything involving worldbuilding, especially fantasy settings like my story for this year’s NaNoWriMo. No matter what game you’re playing, the Zelda series has some great examples of excellent worldbuilding. I’ve learned a lot from these games, and so today, I’d like to share that with you.
So what worldbuilding aspects does The Legend of Zelda do well?
As you may or may not know, I am slightly obsessed with enjoy a series of video games called Ace Attorney. To make a long story short, you play as Phoenix Wright, a rookie defense attorney, as he investigates crimes and defends the innocent from wrongful convictions. As you can imagine, these games don’t feature a lot of fast-paces gameplay – instead, they focus more on puzzle-solving and logical thinking as you put the pieces of the case together and determine the truth.
Because of this, Ace Attorney happens to be heavily story-driven. It’s like reading a mystery novel, except you’re the main character. With all of the story and narration involved in these games, it makes sense that there are a lot of writing lessons that can be learned from them.
Since there are a lot of games in this series, I’m just going to focus on the first three, Phoenix Wright: Ace Attorney, Justice for All, and Trials & Tribulations, which actually fit together like a trilogy. I vaguely hint at a few plot points, but I did my best to keep everything spoiler-free. Without further ado, here are some writing lessons from the Ace Attorney Trilogy!